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by Eric

Costumes, Role Playing, and Unity

February 26, 2009 in Convention, Costumes, Fandom, Games, MMO, RPG, Table Top by Eric

This entry is part 10 of 10 in the series Fandom

One of my absolute favorite aspects of fandom is the costuming and roleplaying, and I would have to say they are the two most maligned and stigmatized things that we do.  Let’s start with the most accepted by the popular culture and proceed to the least understood.

Computer Roleplaying Games

Mass appeal of video games have normalized RPGs on the computer, and why not.  Final Fantasy, Mass Effect, and Knights of the Old Republic were all such brilliant games, it is hard to see how they couldn’t have had a mass market appeal, but in the one place where Roleplaying should flourish, it is all but extinct.

There was once a type of game known as the Massively Multiplayer Online Roleplaying Game (MMORPG).  The problem is that these too entered the popular culture, and they spawned a new bane: badge collectors.  A sizable number of the MMORPG players became obsessed with their statistics, what badges they earned, and what loot they could get.  The software companies saw these players as their core audience and in some cases, there only audience.

The games were increasingly designed for these players and not for the fans of story.  Coinidentally, the acronym was shortened from MMORPG to simply MMO.  Players have done what they can to keep roleplaying alive, but they are generally isolated to a specific server or guild, and they are not aided by the software designers who more and more are crafting games that challenge your prowess with a keyboard and mouse and don’t require any thought whatsoever.

This is one of the reasons I am so excited about Star Wars: The Old Republic and Stargate Worlds.  They are trying to bring story into the games and make it front and center.  I wish them the best of luck.

Table Top Role Playing Games

Earthdawn Gamemaster's Compendium (RedBrick Li...
Image via Wikipedia

Table top RPG fans are the geeks that geeks love to hate.  Don’t believe me?  Listen carefully to a lot of the podcasts out there.  It won’t take you too long to find people having a geeky conversation about their favorite tech and occationally mocking TTRPG players.

Table Top games are not  as easy to play as their computerized bretheren, but they are a lot more fun.  There are more requirements to play:

  • The Rule Books
  • Friends who have free time to come over
  • Dice
  • Creativity
  • Imagination

I didn’t stutter at the end, and no, I am not padding the list.  Creativity is the ability to think originally, and imagination is the ability to see with the minds eye events as they are described to you.

I think those last two more than anything else makes people not like tabel top games.  Personally, I love them.  I run an Earthdawn game at the house every Sunday.  Nothing brings friends together for a good time like a shared adventure built from the collective imaginations of everyone there.

Live Action Role Playing

Vampire: The Masquerade
Image via Wikipedia

Live Action Role Playing (LARPing) is penultimate expression of role playing.  There are numerous systems for LARPing and they all generally involve renting a location, playing in a park, or the storyteller’s home.  Most LARPers dress up in elaborate costumes and carry props to aid in game play.

I used to play Vampire: The Masquerade both as a table top game and as a LARP, and I have to say, the LARPs were always more fun.  We played at local conventions and I ran a chronicle that spanned various players homes, parks, and a few businesses who allowed us to use their establishment.

Who doesn’t enjoy getting dressed up and spending a night as someone else?

One aspect of the LARPs I’ve played that made them so fun was that they were locked to the locations they took place.  The story was handled through notes given to the players to explain what happened between sessions, and a couple players who agreed to play according to the scripted motives I provided for them.  To this day, some of my favorite memories took place at LARPs.

We were a part of a LARP network where storytellers coordinated large scale events between cities, and at conventions our players would play through pivitol stories.  The largest LARP event we threw had 500 players in attendence.  3,00o players made up the network.  We coordinated through a email list.

LARPs are emense fun, and I miss them terribly.  I had hoped that MMOs would provide a platform for virtual LARPs, but so far, they haven’t.

Costuming

Death EaterSome people just love dressing up.  They don’t roleplay at all, they just wear the costume for enjoyment.  For some, it is an uniform.  For others, it is an expression of their identification with the character or race they are recreating.  And others do it for the challenge of recreating the costume.

Steampunk is an entire movement built around costuming for the sheer fun of it.

Fans who Play together Stay together

Most of the deep, personal relationships I have developed with fans over the years has been between fans I have roleplayed with.  We share an experience that is truly unique to the players who were there.  Memories of events that are not replecatable in real life.

All these years later, I still run into people at the conventions who remeber the night my Taleison should have seen his reflection in the mirror and went mad.  We talk about it like a moment from a movie or series that we loved, but our connection to the event is so much more personal because we were there when it happened.

So if you haven’t before.  I hightly recommend to gather up your friends and play a game with them.  Feel free to choose the type, but make sure it is one that will build those memories that will last a lifetime.

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by Eric

Random Generators and Writer’s Block

September 5, 2008 in Games, RPG, Table Top, Writing by Eric

This entry is part 12 of 13 in the series Writing

Writer’s block has be to one of the worse feelings a creative person can feel:  the deep and burning desire to create frustrated by the inability to connect any two words or ideas in any coherent fashion.

When I get stumped I like to resort to the completely random.  For example, I will often spin the story wheel in Dramatica, but I realize that is not an easy program to acquire.  No worries, there are a number of great free randomizers out there.  Here are a couple great resources:

Language is a Virus has a great crop of tools for curing Writer’s Block.

Manon has a large number of random generators up on the site.  They cover almost every need:

  • People
  • Names
  • Character Builders
  • Places
  • Miscellaneous things
  • Stories
  • Travesties
  • …and links to other random generators.  These would be great to use when you need to generate statistics for a story or a game you are running.

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    by Eric

    D&D 4th Edition Goes Online

    April 8, 2008 in Games, MMO, RPG, Table Top, Video Game by Eric

    Dungeons & Dragons 4th Edition Monster Manual June 7th is slowly approaching and with it the impending release of D&D 4th Edition. I am concerned that simplification of the rule set will not take the richness out of the games and the various settings that rely on them.

    The most exciting part of the release it the coming D&D Insider:

    To start with, the digital initiative, which is called Dungeons & Dragons Insider, will, for the first time, make it feasible to play a game of D&D with your friends over the Internet and without having to pull out the thick, iconic, hardcover books that have for so long been an essential element to the experience.

    That makes my whole body go woo! I would love to run some of these games. There are no details about pricing or game mechanics as yet, but the idea of setting up stories that can be played online is a thrill. I have tried several virtual table tops, but none of them have been worth the price.

    The images I have seen from the D&D Insider character generator are exciting and the reported customization options thrill me. I am curious to see how easy the dungeon maker is to use, and what level of control and how time consuming the DM tools are to use. I wonder if it with have a voice chat built in or if Skype or something else along with it.

    I signed up for the game which in not available for download yet.

    Finally, something in gaming to get excited about.

    (via Crave)

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    25 New Screens from Final Fantasy VII

    January 29, 2008 in Games, RPG by Eric

    CrisisCore FF7 logo 25 New Screens from Final Fantasy VII

    These are gorgeous. They actual found a middle ground between the feel of the original game and the look of the film. I cannot wait to play this game.

    (see them here WorthPlaying)

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    New Final Fantasy XIII Pics

    January 24, 2008 in Games, RPG by Eric

    FF13 10 New Final Fantasy XIII Pics

    13 Scanned Pages of Pics of Final Fantasy XIII from a Japanese Magazine have been posted aat NeoGaf Forums. They are worth a look. Amazing images one and all.

    (via GayGamer.net via NeoGaf Forums)

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    First Images of Final Fantasy Versus XIII

    January 23, 2008 in Games, RPG by Eric

    Final_Fantasy_Versus_XIII

    Weaving some spells never looked so good. These images, like the last set that came out really have me excited about the upcoming game. I might have to get a PS3 after all.

    (via dBTechno)

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    Goals, Hopes and Ambitions

    December 14, 2007 in .Project: Shadow, MMO, Multifarious Thoughts, Personal, RPG, Table Top, Video Game, Website by Eric

    This entry is part 7 of 9 in the series Evolution of dashPunk

    face_to_logo_150 As we get closer to 2008, I find myself thinking a lot about my hopes for next year, and making plans to accomplish them. My blessing/curse is that I tend to dream big. None of my goals are easy to accomplish, but that is all the more reason to focus on making them into realities. It feels like too many people have forgotten how to dream big. They are happy with little to nothing, never daring to hope that they could have more. I love my life, but that doesn’t mean that I don’t keep setting goals for myself to stretch for. Don’t get me wrong, be content where you are, but never stop stretching for the stars.

    My Dreams and Ambitions

    I want:

    • to write and produce an animated series/movies.
    • to write content for and manage my own MMO.
    • to have my own table-top and computer rpgs (I have a scheme for this but I am not sharing :P )
    • to have a family, not a large one, but a couple of kids.
    • to find peace.

    None of these are easy to achieve, but they are all worth pursuing. More importantly, they give me something to strive towards. I am not sure how or when I will be able to do them, but I have to keep trying. I have more dreams than I know what to do with, but hope is the heart of life.

    Queensryche taught me the Art of Life:

    The art of life is …
    without rushing, without faltering, unraveling the secrets of knowledge.
    We must challenge and defeat our four natural enemies;
    Fear.
    Clarity of mind.
    Power and the desire to rest. (Tribe)

    What else is there to do?

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