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by: Eric [5 Jun 2009 | Comments | ]
Random House, Inc.
Image via Wikipedia

Victoria found this interesting Fact about giving away a free eBook of your novel.

… a doctoral student, John Hilton, is collecting data on the sales impact of ebook giveaways…

…While four of the five Random House books Hilton identified showed an uptick in sales post-e-version, 20 of 24 Tor titles showed a decrease. Why the difference? “One possible explanation is that by making the free books available for only one week a different dynamic was present [for Tor] than when the books were made permanently available [by Random House],” Hilton says. “The opportunity for word-of-mouth to spread about the free book may have been significantly diminished in the model used by Tor (Writer Beware Blogs!).”

Permanently Free= Word of Mouth

The study is finished but the difference between permanently giving away a free eBook increases sales while a limited time free eBook didn’t.  The trick to building any audience or community is word of mouth.  My question is, how much do you giveaway?  I am not talking about whether or not to give away the whole book or just a sample, I am more interested in when is a good time to start giving away the book.

Writing in public

I have been toying around with the idea of writing a book in public.  I am in the process of developing a new novel, and I have been thinking about making the development and the writing public.  The question for me is how.  I can see a couple options:

  1. Set up a free blog and allow anyone to read and comment on the ideas, outlines and drafts.
  2. Set up a paid blog and allow anyone who preorders the book to read and comment on the ideas, outlines and drafts.

I like the second model best because it would weed out people who do not like my work at all, and it would allow my fans to be a part of the the writing process.  I do not usually release hardcovers, so maybe I could make a signed hard cover the preorder book.  Maybe I could even set up a gold membership that would offer an exclusive copy of the prewriting in print too.

What do you think?

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Featured, Headline, Writing »

by: Eric [5 Jun 2009 | Comments | ]
I need some book recommendations.
Image by classicrockrox via Flickr

I have a lot in common with David Halpert over at Scifi Watch.

I have always been a writer too.  For me, It started when I was a kid watching He-man and the Transformers.  I started writing and drawing my own comics.

I fell in love with books when my sister bought me the works of Edgar Allen Poe and Mark Twain.  I started telling stories for my AD&D club, and my preferences were always Forgotten Realms and Dragonlance.

I never thought about writing a book before I read Dragon Singer by Anne McCaffrey.  That book changed the way I saw novels.

The Internet changed my writing

Before I wrote Liquid Sky, I agreed with David:

Realistically I’m all alone when it comes to achieving my goals of getting published (and hopefully to one day write full-time) [SciFi Watch].

Now, I see the error in that way of thinking.  I am not alone in my writing goals.  I have my readers, friends, and fans to help me get where I want to go.

It depends on your goals

If your goal is to garner the approval of publisher so a corporation will pat you on the head and say, “Good job.” at least once, then this system might not work for you.  But if your like me, with a compulsion to write and a desire to get your stories out for others to read in the hopes that it will become a full time career, then give it a try.

Writing and fandom…

are forever connected one with the other.

If you have a story to tell:

  • write it
  • edit it
  • polish it
  • share it for the world to read
  • connect with your readers
  • grow your readership
  • hone your writing
  • repeat

You are not alone in your writing.  Today, there is a cloud of readers who can and will help you build and audience and support your work.

Never believe that you are alone.

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Art, Blogging, Movies, Writing, tv/series »

by: Eric [11 May 2009 | Comments | ]

I have fallen in love with this idea. It is time to bring an join to the Cult of Done!

cult of done manifesto 714554 The Cult of Done Manifesto

I am inspired to let go a little more and release works into the wild so others can do more with them.

(via Bowing to the Future)

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Fandom, Writing, tv/series »

by: Brian [18 Mar 2009 | Comments | ]

Joss Whedon answers questions from fans about his sources of inspiration and writing.

whedon joss2 245x300 Joss Whedon Interview on Writing

Out of film, television, and internet, which media do you find is most enjoyable to work on, most stressful, most rewarding, and why? — Chloe
Honey, it’s all stress. I’m defined by stress. I’m on the ten best stressed list. The rewards are different — movies are big and intense, TV is long and deep, internet is tiny and personal and mine all mine — but all worth pursuing. I’m a media agnostic. If it’s stories, I’ll brave the stress.

I love how Joss focuses on the story.  It’s what really sets his work apart and why if he is working on a project I count that as a huge plus on whether the project will be good or not.

How do you develop a character? Do you have a specific archetype, trope, or “slot” to fill in your shows that you fit a character to, or do you create their personalities separate from their purpose? — Anne
Purpose informs personality. It’s not like I say “I need a wacky sidekick” — although I did when I was working on Disney musicals, but that was the form. I tend to focus on one character (perhaps a young woman of unnatural abilities, to pull an example randomly out of nowhere) and then the other characters are built from the needs of that character’s journey.

I wonder if he follows Joseph Campbell’s philosophy and / or what other models he uses to determine what other characters they need.

You get a lot of critical and fan acclaim for being an excellent 3rd generation writer but I really enjoy your directing style. Who are your influences in that regard and what kind of background training did you receive before you got behind the camera? — buffywrestling
I had no production experience outside of my backyard, but I had the best professors in the world. I’m influenced by everything I’ve seen and I studied most of the great American directors at Wesleyan (hint: watch EVERYTHING.) If I’m gonna pick directors, I’d say Borzage, Minnelli, Hitchcock, Carpenter. Today. But for some reason, Soderbergh’s The Limey had the most immediate and visceral effect on my sense of style. It’s so casually daring. Also, comic books really help dynamic framing and narrative coherence.

that’s awesome that he mentions using comic books as a means for dynamic framing.  It’s the same conclusion I came to.

I recently read an interview with you in Mother Jones magazine. “Geek God” I think was the term they used for you. How do you feel about your success? What advice do you like to give other “geeks” with good ideas? — Jennifer Russell
If you have a good idea, get it out there. For every idea I’ve realized, I have ten I sat on for a decade till someone else did it first. Write it. Shoot it. Publish it. Crochet it, sauté it, whatever. MAKE.

I love how he is not necessarily style restrictive even in this case he is all for just producing it.

Joss Whedon at the premiere of Serenity (film)
Image via Wikipedia

Bonus Goodies

We all know that Dr. Horrible was a result of, and a metaphor for, the writer’s strike. He even says, at one point, that he wants to “put the power in different hands.” But things didn’t turn out so well for Billy in the end. How did the tragic ending relate to the writers-strike metaphor, or did the metaphor not extend that far? — Jonathan
We didn’t write it as a metaphor — we just wanted Penny to have an agenda besides being torn between two men, and Billy’s perspective is the classic cry of the noble villain. But this is a story that’s been relevant for a long while — like, since there’s been power. And people hoarding/abusing it. Wonder Woman brought up similar issues, which may be part of why it wasn’t made.

Do you watch the movies/television shows the cast members from Buffy, Angel, or Firefly star in? Any favorite works of the cast members in particular? — Daniel
Dude, Summer Glau is a Terminator. Summer Glau is a Terminator! My work on Earth is done.

And Castle [the new show starring Nathan Fillion] looks fun.

this is a hilarious answer, I had the same thought about Summer Glau… She Rocks!!! if only the show was any good.

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Speculative Fiction, Writing »

by: Eric [23 Feb 2009 | Comments | ]

All well written Speculative Fiction tales are a part of the fabric of the new mythology.  This is true whether the author meant it or not.  Every story we see/hear/watch is unconsciously compared to the stories we live by.  If the new story aligns with, adds to, alters, or changes that story, it has become a part of an individual’s personal mythology.  Simply calling something myth or mythos does not make it so.  Only when that alchemy occurs and the story is adopted by others does the story become myth.

Pure Mythology

While that may sound pretentious or mystifying, it is, in fact, a plain statement of fact:  Pure mythology…

  • is fiction that gives the reader/viewer a true experience of being alive.
  • is drawn from the archetypal well of dream that invests meaning into the text.
  • is written in such a way that it connects with the reader to impart clues to understanding profound mysteries.

Any writer who truly engages their imagination in the creation of their work does all three of these things, often without conscious thought or action to do so.

When a writer or artist is set free of commercial and popular demands, and allowed to penetrate and explore their own creative vision, the result can be pure unencumbered art.  The more corporate the art of writing becomes, the less interesting, and true the result.

Many fans are tired of the homogenized work that is becoming more and more common in the industry.  We do not need another company driven by profit margins, or another author whose self-important propaganda obscures the art.  We need writers and artists that love what they are doing.  That is why we are here.  We are looking for something better.

Return of the Cultural Cycle

mythos Project: Shadow Manifesto As we discussed in the Project: Shadow Manifesto, In the era before copyright, “stories, heroes, melodies, and lyrics belonged to the people.  Stories were told, and retold.  Numerous visions of each story competed against each other.  The best were remembered, collected, retold, embellished, and built upon.  The rest were forgotten.”

Stories used to have to fight for the attention and memory of  the populous.  Now they fight for the attention of an editor or producer who is often more interested in making a quick buck than telling a great story.  But things are changing!

The advent of the internet and the various methods of print on demand have opened up the floodgates for anyone to publish a story, movie, or song that wants too.  We are returning to the old survival of the fittest model but with one major difference.  We lack the common space for this free exchange of stories to take place.

Only a small fraction of YouTube’s traffic searches for the video they watch.  Most rely on others.  And when it comes to text or audio, where do you go to find what you are looking for.  The chance of discovery has increased, but so have the odds against being able to find something new.

For the vital role of the Cultural Cycle to return, we have to discover new and better ways to enable discovery of the new stories.

Copyright, not the only problem

Each generation must retell the tales of the preceding generations in their own context to keep them relevant.  This cycle has been broken by copyright, but this is not the only problem facing us.

  • We are not teaching writers to create lasting works.
  • We have not made it easy to find these works.
  • We have not made it easy to share these works.
  • We have yet to find a way for these to writers to easily make a living from their work without repeating the problems of the past.

And there is one last problem, and its a big one:

Marketing Mythos

The word “Myth” has become a marketing term.

It has gotten so bad that people have started rebelling against the very notion of myth making, assuming it is nothing more than a marketing gimmick.

We have to fight this trend and realize that myths are just the stories that give our live a sense of meaning and purpose.  Without them, life is dreary hollow place.  To quote the Manifesto again:

We need writers and artists that love what they are doing.

We need fans who are not afraid to speak their minds.

We need places in our towns/cities and online where we can meet and share the few gems that we find from the industry and from the independent artist, writers, and filmmakers who are still following their bliss rather than the dollar.

Now we need to look at what a myth really is, and how we can spread them easily.

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Speculative Fiction, Writing »

by: Eric [18 Feb 2009 | Comments | ]

We have discussed What Speculative Fiction is, What makes it Progressive, and Why it is important that it is progressive,  but now it is vitally important to clarify some key points about the nature of Progressive Speculative Fiction.  There are two equally disastrous paths we can take from here.  As with everything in life, we have to find the middle path between the opposites:

  • The Light Side: Everything is great, and will only get better.  The future will be a universally happy place.  We are heading towards a utopia.
  • The Dark Side: Entropy rules the world and things are only getting worse.  The future will be a gloomy and sinister place.  We are heading towards a distopia.

Both are extremes, and neither can ever paint a valid world that has any grounding in reality.

Does Speculative Fiction have to be gloomy?

31FNWHA224L. SL160  Literature of ChangeDamien G Walter at the Guardian wrote a fascinating article about the utopian and distopian sins of Science Fiction (read it here).  He asks the basic question that I would love to paraphrase: Does Speculative Fiction have to be gloomy?

From the recent releases, you might assume the answer is a yes, but it doesn’t have to be.

Gloomy has its place in any story, but if that story only strikes one note throughout, then it become boring, and the audience looses interest.  We can see this trend with Lost and Heroes, but shows like Torchwood, Battlestar Galactica, and Sanctuary show that it s possible to strike a happy median.

Sometimes a story has to be bleak and gloomy throughout to make the point, like 1984 by George Orwell, but more often then not writers take the gloom to an unnecessary extreme.

The challenge for writers of science fiction today is not to repeat the same dire warnings we have all already heard, or to replicate the naive visions of the genres golden age, but to create visions of the future people can believe in (The Guardian).

Must SF fix the worlds problems?

Kathryn Cramer at Tor had an interesting take on Damien’s post (read it here):

I view science fiction partly as a set of perceptual tools we take with us into the world. I don’t think SF can be held responsible for finding solutions to all the world’s problems, but I think it is SF’s task to help us understand them (Tor).

41RYY3WWY4L. SL160  Literature of ChangeWhether or not the writer understands or believes it, all fiction is a perceptual filter that shows their readers/viewers the world from a certain point of view.  People are influenced by these perspectives to differing degrees.  The quality of the fiction plays a part in that, but so too does the structure and discipline of the reader/viewer’s mind.

It is too much to ask any writer to solve the world’s problems in their work, but they have to understand that they are responsible for show the cost and consequences of their character’s actions.

For example, we like to believe that people are born good or evil, and that it is alright to be amoral from time to time.  This is why so many people reacted negatively to George Lucas’ edits of the original Star Wars Trilogy and the addition of the prequel.  He clarified Han Solo’s morality and showed how a good person can become evil.  In fact, it has been argued by C. S. Lewis and others that their truly is no such thing as evil.  There is only vile, horrible, and misguided attempt to do good.  If you look at most of the “monsters” in history, they are people who thought they were doing good even though they wrought horrors on the world.

It is the job of every writer to show that every action has an effect.

A Positive Science Fiction Platform?

Jason Staddard over at Strange and Happy put forth his Stranger and Happier: A Positive Science Fiction Platform.  While it is well intentioned, I think it swings the pendulum too far in the other direction.  Let’s go through the planks in the platform.

Positive science fiction starts with acknowledging that there are positive things happening, now (Strange and Happy).

Is this necessary? No.

Often an SF writer will start here, but others will start with the fear of the current situation or from the perspective that the current state of affairs in beyond saving, and impose a new solution to avert the mistakes the present state could lead too.

  • Star Trek starts with a world war and global catastrophe that nearly brought about another dark age.
  • Lestat saw the system of mandated belief an filial duty as corrupt and corrupting.  It wasn’t until he became a vampire that he started looking for a better way.

That does not mean we should ignore this plank, but simply take it as advise rather than a rule.

Positive science fiction is about the possibility of positive change (Strange and Happy).

Absolutely.  In the Project: Shadow Manifesto, I call this simply “hope for the future.”  Things can get better, but that doesn’t mean they are destined to.  If there is no hope, there is nothing at stake for the characters and no tension in the story (What is Progressive SF?)

Positive science fiction has a protagonist or protagonists that can effect change (Strange and Happy).

Definitely.  This is the problem I have pointed to time and time again with SF media, and why I didn’t like Battlestar Galactica for a long time.

This ties directly into hope.  If it is impossible for a character to affect change, then there is no tension.  The villain will win.

Positive science fiction isn’t afraid to look at challenging definitions of “positive (Strange and Happy).”

This is where the writer has an important question to answer.  “For whom is the change positive?”

Anakin Skywalker’s fall to the dark side is necessary to bring balance to the force.  There are many ways to take this, but it is fundamental to Progressive Speculative Fiction.

Positive science fiction inspires people to act and influence positive change (Strange and Happy).

So long as it is not preachy, I agree.  If the story inspires the reader/viewer to make a possitive change within themselves, then the story succeeded.  There isn’t enough time or space for me to list all of the stories that have influenced me positively.

Literature of Change

There is a common thread weaving through this discussion.  Jetse de Vries on his blog, In the Plane of the Ecliptic found the middle ground between gloom and naivite, the answer we have been looking for:

I disagree with the cliché that SF is the literature of ideas (they help, but they’re not the core): to me, SF is the literature of change.

Roughly speaking, there are two kinds of change: things change for the worse, or things change for the better (I realise life is much more complex than that: some things improve, other things worsen, and some things don’t change very much. I’m looking, admittedly roughly, at the net result here) (In the Plane of the Ecliptic).

Even the simplist horror and fantasy deals with the nature of authority and friendship.  Change is the only constant in the universe, and Speculative Fiction is the literature of change.  Writers ask themselves, “What if this happened?”  The answer is usually, everything would change.

How writers explore the changes is the difference between and great and a mediocre story.

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Writing »

by: Emerian Rich [15 Feb 2009 | Comments | ]
  • second life Ways To Build Your Writing Career In Second LifeNetworking:
    Meet established authors and network with aspiring writers.  Join writing groups such as: Bookstacks, Written Word, Writers Guild, The Guild Of UK Writers, Third Life & Farpoint, Inksters. These groups have book and writing events weekly. You can join in a writing workshop, learn how to write poetry, listen to voice chats hosted by authors or participate in text chats. There are also some groups that put on writing contests.  Visit Book & Publishing Island to go to book conventions and hang out at Writer’s Block Café and Bar, a local hang out for writers. Check out the writer and publisher booths and find out about publishing your work with a Second Life publisher. To get there, sign up for Second Life and click this link here.
  • Writing:
    Write for a Second Life magazine like Anon Literary. These magazines pay in SL money, but you can use this coin to pay rent on a space to advertise your work or so you can upload advertisements to post on writing billboards.  To visit the home of Anon Literary and submit your work, follow this link here
  • Advertise:
    Advertise your work by renting a room or booth on book and publishing island or another place where readers and writers frequent.  You do have to pay a small fee to rent out the space, but your ad is there 24-7 for anyone who passes by to see and investigate.  Some of the writing groups allot their members a small space on their land to display their work.  There are also many author spaces that have libraries and wouldn’t might putting your book on their shelf.  Just don’t be afraid to ask!
  • Meet An Author:
    Every other Sunday at 2pm at the Red Sky Club, there is a filmed tv show called Meet An Author.  This show features a new author every episode.  You can attend, ask the authors questions and even ask to be on the show yourself if you have a book or project to pitch.  You can watch previous shows here:  To attend, you can click on this link here
  • Meet Fans, Host Events:
    Author events abound on Second Life.  If you are an established author or podcast author, the opportunities are limitless.  Host your own group, invite your fans to gatherings where they can meet you, or help host author events by offering to be on panels.

If you are interested in building your fan base, Second Life is a wonderful place to do it.  The next big author event on Second Life is March 7th & 8th.  This weekend Horror Fest is being hosted by Bookstacks and offers you the chance to see an online convention first hand.  Authors scheduled to appear are: Second Life regular Michael A. Stackpole, Mark Eller from The Hell Hole Tavern, and Emerian Rich (that’s me) author of Night’s Knights Vampire Podnovel.  To get more info about this convention, sign up for Second Life and then join the group Bookstacks.

Get started and sign up for Second Life here

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Books, Movies, Speculative Fiction, Writing, tv/series »

by: Eric [11 Feb 2009 | Comments | ]

This entry is part 1 of 2 in the series Defining Speculative Fiction

“Progressive Speculative Fiction is a story told in any medium which has a “What if” at its core and is filled with hope for the future and promotes a sense of community (Project: Shadow Manifesto).”

Of all the things I wrote in the Project: Shadow Manifesto, that one sentence has proven to be the most controversial.  Writers have emailed me asking if their work is Progressive SF or not.  Let’s approach the question slowly.

What is Speculative Fiction?

Speculative Fiction is any fiction that has at its core a “What if?”  There are five main subgenres of Speculative Fiction:

  • Science Fiction
  • Scifi
  • Fantasy
  • Horror
  • Alternative History

What sets these stories apart from the mainstream?

All fiction asks the question, “Suppose X happened to this character, what would happen?”  Speculative Fiction asks, “What if X were true about the universe, how would this character react?”  For example:

  • Harry Potter: “What if magic existed in the world and it could do anything but bring people back from the dead?”
  • Lord of the Rings: “What is the prehistory of Europe where a mystic struggle between the powers of light and darkness over the nature of the world to come?”
  • Dune: “What if it were possible to alter consciousness enough for people to see the interconnectedness of all things”
  • Cthulu Mythos: “What if there were beings in the universe as powerful and incomprehensible as we are to an ant?”

The question is the heart of the story.  You cannot have a ghost story unless you ask, “What if ghosts interfered with the lives of people?”

That is why it is called Speculative Fiction.  It speculates about a world that is different from ours in some way.

What makes Speculative Fiction Progressive?

Hope for the future and promotes a sense of community.  Some have taken this to mean that dark fiction cannot be Progressive.  Nothing could be further from the truth.

Heroes and Battlestar Galactica

i has BSG S3!!!
Image by Mostly Lisa via Flickr

Heroes is not progressive, but Battlestar Galactica is.  Both of these stories are dark, and at times bleak.  Why is one Progressive and the other not?

There is no hope in Heroes.  Nothing inspires the characters forward.  They looked into Kierkegaard’s void and could not take their eyes off of the fact that the world is free from purpose and meaning.  They embrace their meaninglessness, and robs the series of any lasting merit it could have.

Battlestar Galactica looked into the same void, and the characters chose to carve out their own meaning in the cosmos.  They have hope for the future, even if it is challenged often, and they are continually struggling to build a viable community.

Hope for the Future

Hope is a necessary element of fiction that many post-modern writes/producers neglect.

  • Without hope, the characters have nothing to loose.
  • With nothing to loose, there is no tension.
  • Without tension, there is no reason to care about the characters.
  • If you don’t care about the characters, there is nothing left but spectacle.

That is the primary problem with shows like Lost, Heroes, and Fringe.  All they have is spectacle and shock value.  They have no depth, and there is no reason for people to care about them.  People watch simply to see what crazy thing happens next.  They will be forgotten quickly.

Community

A side effect of the hopelessness and ennui that fills post-modern SF is the focus on the individual to the detriment of the community.  This factor alone was able to change my opinion of Battlestar Galactica.  I didn’t used to like the show, but after I marathoned the boxsets, I could see and better still feel the communities that were trying to maintain themselves.

A sense of community is integral to Speculative Fiction because most if not all stories present a world that is different from our own, and without a sense of community it is hard if not impossible to understand the nature of the setting.  For example look at Legend of the Seeker:

  • The levels of mistrust amid Darken Rahl’s soldiers
  • The submissive population of Brennidon
  • The reverence of the Confessors for each other and their outrage at sacrelige
  • The prevelence of hidden valleys and islands

All these and more add up to a better understanding of the world under Darken Rahl’s control.  Through these communities and the relationships between Richard, Zedd, and Kahlan defines the setting.

Hope and community are part of what Progressive Speculative Fiction is, but they are also Why Progressive Speculative Fiction is important, which we will talk about in the next post in this series.

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Art, Books, Convention, Fandom, Fanfilm, Games, Movies, Music, Mythology, Philosophy, Primers, Speculative Fiction, Writing, tv/series »

by: Eric [5 Jan 2009 | Comments | ]

Project: Shadow Logo To mark the 10 year anniversary of the Project: Shadow Manifesto, we thought it was time to overhaul it again, but this time to open up the project to all of the like-minded fans out there who are tired of the status quo, and who are hungry for something new.

Brian and I drafted the original Project: Shadow Manifesto in 1999 as an outline we saw in professional publishing.  The original draft was heavy on problems, light on vision, and even lighter on solutions.  We took years investigating the limited options available at the time, built the original Project: Shadow, and I started writing.

In 2004, we revised the manifesto, and re-launched Project: Shadow.  The new draft focused on the solutions possible through new technologies.  The world/culture presented us with newer challenges.


We are fans.

We love our music, stories, characters, and settings.
We know about what we love.
We participate in what we love.
We support what we love.
What we love supports us.

At heart, a fan is not someone who enjoys a movie, a song, a band, a book, or a show.  A fan feels an intense connection with the object of their love.  Fans decorate their homes, offices, and desktops with items that announce their allegiance with their favorite bands, movies, shows, and books.

The problem with our popular culture is that it doesn’t blink at a sports fan wearing a t-shirt emblazoned with their favorite team, or even a replica jersey, but wear a Star Wars shirt or dress like a goth and they think they have the right to mock you.

What is the difference between a fan wearing a jersey to a game or fan bringing a light saber to a movie?  Or for that matter, what is the difference between a sports fan painting themselves up to go tailgating or a fan dressing as their favorite character at a convention?

Perception.  Pop Culture has classified sports fans as acceptable and speculative fiction fans as geeky.  I have to say, it is just as geeky to now all of the stats for everyone who has ever played for a particular sports franchise as it is to know the stats for every creature in the Monster Manual.  The only real difference is one fan accepts they are a geek, and the other pretends their geekiness is proof they are a jock.

The disapproval is the least of the problems facing today’s fan.

From Storytellers to Copyright

wayofart thumb Project: Shadow Manifesto Problem: People are natural storytellers.  We hear a story, embellish it, and pass it on.

Solution: We tell each other stories, sing songs, write books, make videos, and create art to share these stories with each other.

Every story we tell is not original.  We like to tell the same stories over and over.  We borrow stories from any where and retell them in our own vernacular.  It is intrinsic to who and what we are to share stories with each other.

Problem: The only constant in the world is change.

Solution: We ask ourselves the question, “What if,” and share the answer with each other.

Problem: Artists and Writers need to make a living singing their songs, writing their books, making their videos, and creating their art.

Solution: We establish systems of Copyright.

The Cultural Cycle

mythos Project: Shadow Manifesto Before the era of Copyright, stories, heroes, melodies, and lyrics belonged to the people.  Stories were told, and retold.  Numerous visions of each story competed against each other.  The best were remembered, collected, retold, embellished, and built upon.  The rest were forgotten.

Who told the first story about Hercules? Or Jason? or Troy?  Who started the legends of King Arthur? or Beowulf?  The first tales and their countless reiterations have been lost, but the best, most iconic stories survived.

Of all of Shakespeare’s plays, only a few comedies have no obvious sources, and even they rely upon well established patterns and archetypes.

This is the Cultural Cycle that keeps important stories alive.  Each generation must retell the tales of the preceding generations in their own context to keep them relevant.  This cycle has been broken.

  • Problem: Companies lobby to prevent Intellectual Property from reentering the commons of the culture.
  • Problem: Companies control the instruments of culture, making it harder to engage culture creatively.
  • Solution: Fans retell these stories as not for profit tales, films, and  songs.
  • Solution: Fans organize themselves into clubs and conventions.

These solutions are are not enough.  Fanfiction and film relies on the good will of the copyright holders and the fact that the fans do not make money from their works to slip through the thinnest of loop hole in copyright.  As a result, pop culture is unaware of the cultural developments and retelling of these new stories.  The subculture may be enriched by them, but the culture as a whole is not.

The Creative Commons and the Cult of the Dollar

fiction Project: Shadow Manifesto Problem: Publishers and producers focus more on the commercial and popular value of a work, and the creative energy of the work suffers.  Readers/viewers will not become fans, and fans will not continue to accept passionless works of Speculative Fiction.

Solution: Placing honesty over consumerism, we fans must stake out our own home to create and share the works we love.  We must stand between the darkness and the light:  This is the purpose of Project: Shadow.

Problem: The Companies and Rights holders lashed out against the fair use of their properties.

Problem: Some Rights Holders have lulled fandom into a false sense of security by not suing and even encouraging those who produce fanworks

Creative Commons is one of many proposed solutions to this problem.  Others have lobbied for copyright reform.  Neither of these is a solution to the problems.

Copyright reform is a doomed enterprise while corporate lobbyists have the power they do over the congress.  While it is a goal to work for, it is just not realistic in the short term.

Creative Commons is closer to a solution, but the adoption rate has not been sufficient to even start chipping away at the problem.

The reason Creative Commons is an uphill battle is that it is a major evolution in the way rights holders handle permissions to use their work, and exists without an intermediary form.  Existing rights holders have not adopted it because they are unwilling to give up all the rights entailed under Creative Commons.

I approached the Creative Commons Foundation with a proposal for a Fan Works License:

Some of the rights holders I have talked to are reluctant to use the CC because they are concerned they are giving up too many rights to their works.  A Fan Works License would allow rights holders to clearly state what they will allow others to do with their characters, content, and settings.

It would be a bit more complicated than a standard CC, stating whether others may make original text, video, music, or art projects based on their works.  It would also allow them to set the content rating they would allow fan works to have.  This could be aligned with the MPAA ratings or the ESRB ratings system or an original system.  The reason for this is so a young adult novelist could set a max rating of PG-13, allowing others to know what standards they would apply to determine whether a fan work is legitimate or not.

The other terms would be the same as in the standard CC.

You may not think something like this is necessary, but the current state of fan works is hazy.  While few have been sued in the last couple years, at any time, rights holders could decide to start suing again.  By creating a license that covers works with the same characters and settings rather than a particular book or movie, I believe we could get more rights holders to use the license to allow for the creation of fan works, which is a step on the road to open up works to the commons.

They responded with a simple, “CC probably isn’t going to be expanding the license offerings, and in fact, over the past few years CC has been reducing the number of licenses.”

I do not believe that a fanwork or Creative Commons license is the ultimate solution, but as a possible stepping stone toward an open culture.

Progressive Speculative Fiction

  • Problem: Modern and Post-modern fiction is antithetical to hope, imagination, and community
  • Problem: Success is easier through snark, hate, and discrimination.
  • Solution: We will promote, support and create Progressive Speculative Fiction.

What is Progressive Speculative Fiction?

Progressive Speculative Fiction is a story told in any medium which has a “What if” at its core and is filled with hope for the future and promotes a sense of community.

How can disaster fiction be progressive?

Watch a Godzilla movie or either The Day the Earth Stood Stills.  If there is nothing worth saving, then there is no tragedy.  The heroes must at least try to save someone or something worth saving.

How can horror be progressive?

Watch nearly any horror film made prior to 1990 or for the best example read The Hellbound Heart by Clive Barker or anything by Anne Rice.  If life is not worth living or there is nothing worth defending, where is the horror.  If life is worthless, then death is merely a release from a nightmare.  There is nothing scary about it.  If there is no free will, nothing is lost by imprisonment or possession.  If sanity is not worth preserving, why bother.

What works are Progressive Speculative Fiction?

There are too many to mention all of them, but to offer a spectrum:

Just to name a few.

Mythos

  • Problem: The word “Myth” has become a marketing term.

Homogenized works are released more often by the industry every year.  Focus groups and market analysis have replaced quality work, but since the cultural cycle is broken, industry has no alternative.  It is safer to release works like the ones that sold last year than it is to seek out new talent/ideas that would be more of a risk.

They know what the fans want.  We want myths, stories that speak to us on a deep level while entertaining us.  Myths are hard to make.  It is easy to add in a wizard or a starship and call it mythology.  Fans see through it, but the masses are looking for little more than sex, violence, and humor.  Speculative Fiction has been watered down to little more than:

  • imitation space opera
  • knock-off cyberpunk
  • repackaging of the rings
  • martial arts boom-boom
  • torture porn

They, then, wrap it in a shiny box, slap the word myth, saga, legend, or reboot on it, and wait for the masses to spend their money on it… and they usually do.

We do not need another company driven by profit margins, or another author whose self-important propaganda obscures the art.

We need writers and artists that love what they are doing.

We need fans who are not afraid to speak their minds.

We need places in our towns/cities and online where we can meet and share the few gems that we find from the industry and from the independent artist, writers, and filmmakers who are still following their bliss rather than the dollar.

That is why we are here.  Project:  Shadow and dashPunk will provide a platform for writers, artists, filmmakers and fans to “follow their bliss.”  We are dedicated to finding and promoting the best Speculative Fiction out there: the little/well known writers, filmmakers, artists and works, fostering their talents, and helping them to not only follow their hearts, but to share that vision with others.

But we cannot do it alone!

Fandom Strikes Back

  • Solution:  We must seek out and support the writers, artists, and producers that encourage and support fan works.
  • Solution:  We must get writers, artists, and producers on the record about their position regarding fan works.
  • Solution: We must live according to our values of hope, imagination, and community.
  • Solution: We must build a community around hope, imagination, and community, and reject the rote cynicism that defines the faux-fandom that loves to tear things down rather than build things up.
  • Solution: We must spread the stories, videos, songs, and art that speak to us.

Together, We can make dashPunk and Project: Shadow more than an idea or a website, but a vibrant community of fans who share the things we love with each other.

Together, we can make it easier to find and share the things we love and find new things to love.

Together, we can build a community of fans who support and engage one another for our mutual benefit.

Alone, none of us can stand up to the corporate powers who control the music, video, text, and art that we love, but together, our voice will be heard.

Fandom is a vibrant culture with its own music (filk), events (conventions), games, and myths.  Until now, we have gathered periodically, or in disparate groups. 

Now is the time to bring the great multitude of fan bases together.

Now is your time!  Copy this Manifesto.  Print it, post it, email it, share it!  Tell a friend, and most importantly Make your voice heard.

Download

Creative Commons License
Project: Shadow Manifesto by Project: Shadow is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
Based on a work at dashpunk.com.
Permissions beyond the scope of this license may be available at http://dashpunk.com/about/.

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by: Eric [25 Oct 2008 | Comments | ]

In Reply to my post “Dream of a Fandom Economy,” Clive from Fan Cinema Today wrote:

It’s an interesting idea, but it takes such efforts out of the realm of fan production, making them more akin to independent contractors. Would a studio license out its intellectual property if the money was right? Could a franchise survive an avalanche of sub-direct-to-DVD product if people were asked to pay for it? Perhaps, but if money is involved, then they’re pro productions, regardless of how qualified the cast and crew may or may not be. Professional work is measured on a very different scale by studios and viewers (not to mention unions), so if someone holding the purse strings is saying ‘no,’ they likely have their reasons, whether it’s that the franchise is too valuable, or that even high-end amateur work just isn’t pro enough.

Not that many studios threaten to sue anymore, although it does happen from time to time. Lucasfilm fired off a Cease and Desist order to The Dark Redemption in 1999, so you won’t see them buying that one any time soon! Meanwhile, Shane Felux, who made Revelations in 2005, won the Star Wars Fan Movie Challenge the following year when he made Pitching Lucas; the result of that is that Lucasfilm owns the rights to it for the next 10 years–it’s part of the contract that all nominees in the contest have to sign.

You can read about both these stories in-depth in my upcoming fan film book, Homemade Hollywood, which incidentally, goes into the topic of whether studios should buy or license fan works as well (to be honest, that first paragraph at the top of my reply was cut-and-pasted direct from my manuscript!)

Originally posted as a comment by fanfilmbook on dashPunk using Disqus.

I am not sure that it would move these productions from the realm of Fan Works to the realm of professional work. What I am proposing is a reinvention of both the models of Production and the relationship of copyright to fandom.

Toward A Creative Commons Franchise

If a writer or company truly wanted to leverage their fanbase, they would license their content under a Creavite Commons or similar license.  Such a license would spell out in simple, human readable terms what the fans are allowed to do with the copyrighted work(s) in question.  For my books, I use a Creative Commons License Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.  This means others may modify my works so long as they give me attribution, share the work under the same license, and do so in a noncommercial way.

Licenses like this are important for both the copyright holders and the fans.  What would this offer the copyright holder?

  • They empower their fans to give them free promotion through derivative fan works.
  • They allow their fanbase to become more involved with their property which will allow they to become more involved and deeper connected to the original work.
  • By allowing their fans to produce derivative works, they are able to fill in the gaps between releases at no cost to them.
  • They increase their footprint which will help them to convert more casual readers/viewers into fans.  An increased fanbase will increase sales.
  • With fans providing them free advertising, they will be able to focus their efforts more on content than marketing.

Fans would benefit from this approach nearly as much as the copyright holder.

Star Trek and Fandom

star trek crew tm Fan Works and Creative CommonsAfter Star Trek was canceled in 1969, Gene Roddenberry allowed fanfiction to thrive.  In reality, he probably saw no future for the series, and saw no reason to enforce his copyright, but whatever his reasons, the flowering of fanfiction reinforced the love fans felt for the series.  It also kept these fans activated until the animated series premiered in 1973, and again from the end of the animated series in 1974 until the first movie in 1979.

Fanfiction filled the gaps between releases of official content, and played a large roll in growing the fanbase of the series so the movies and subsequent series were even possible.  Fanfiction continued to serve this function until the death of Gene Roddenberry in 1991.  In the years following his death, the studio reminded fans what precarious footing they had as Paramount began sueing fan publications and fan sites for copyright infringement.  I know many people who were sued for simply continuing activities they had been allowed under the gentleman’s agreement.

As a result of these prosecutions, and the decreasing quality of the show as it suffered from a lack of vision and leadership in the absence of Roddenberry, the fanbase began to dissolve.  Ratings fell, and attendance in the theaters fell with it.

The Status Quo

Now, all fanfilm and fanfiction exist with this same legal sword of Damoclese hanging over them.  New gentleman’s agreements have been brokered, or studios have simply stopped suing over fans’ infringement of copyright, but there is nothing ensuring that they will not begin again.

As Clive pointed out, “Lucasfilm fired off a Cease and Desist order to The Dark Redemption in 1999, so you won’t see them buying that one any time soon! Meanwhile, Shane Felux, who made Revelations in 2005…”  What is stopping them from sending out the Cease and Desist orders again?  Nothing but the feeling that it is presently not in their best interests.

The Moral Argument

The financial argument for adopting Creative Commons or similar licenses are clear, but I think there is also a moral argument as well.  In my post, Fanfiction and Culture, I take the creative commons argument to its extreme:

Most of what we consider classics today were written by people who wrote in a setting they did not create with characters created by others, in other words, FANFICTION! All primal storytelling is fanfiction, telling retelling, embellishing and adding to that characters and setting that the storyteller enjoyed. This is the art of a story teller. Virtually every folktale and myth falls into this category (read the rest here).

This is the cultural cycle stories used to flow through.  What enrages me most about popular media is how often they use terms like myth, mythology, mythos, legend, and saga to describe their works, while simultaneously keeping them from entering the cultural cycle real myths do.

Copyright holder have a responsibility to culture to allow their ideas to follow the natural flow tales historically took and Creative Commons is a way for them to do this while maintaining their right to be the sole content creator allowed to make money off their ideas.

Creative Commons and the Fan Economy

What I proposed in “Dream of a Fan Economy” was that copyright holders should either purchase or license the best fanfilms and fanfiction and release it in a way so that both the original copyright holder and the producer of the fan work can both profit.

It is too easy for any franchise to become bogged down by group think, and if they infused fresh ideas from the fan community into their official releases they could discover new avenues they had never realized were their before.  Many franchises utilize rooms full of writers to crank out content for them.  It is strange to me that any company would turn down any possible source of revenue.

Dream vs Reality

I am not as naive as I might sound right now.  I do not expect any established franchise to adopt the model I am proposing, but that does not mean that I do not see it as something future franchises might use.

I put my money where my mouth is.  My books, Liquid Sky and Shine Like Thunder are both released under just such a license, and I know if I saw a fan work I loved I would try to bring it into the fold to reward its producer for their great work.

As media becomes increasingly fractured, new business models have to rise up to fill the void left behind by the failing studios and publishers of today.  I am not sure this is exactly the right model, but it is a proposal in the right direction.

I am curious what you think.  How could a copyright holder set up a viable, symbiotic relationship with their fans?  We need to find a path ourselves, because the big boys are not even looking.  Before you comment, read Clive’s brilliant piece at Fan Cinema Today in response to my previous post

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